This sort of motion blur turns the world into a mush, creates queasiness, and does nothing to enhance the way the game looks or plays.There are two types of motion blur, one that applies to the world as you look around, which is universally rubbish, and one that applies to characters, which isn't completely terrible but is definitely pointless. Current games overdo it, too.

Chromatic aberration is the only thing that's stopping me from buying the game.
Have to get my hands on it personally though.I absolutely love it. Motion blur must die.Do you share my perhaps-irrational dislike of these visual devices? Quite simply, if these effects were to vanish immediately from the industry, very little would be lost. It denies you the basic freedom to focus on things you want to look at, and with some implementations you'll take a performance hit for the privilege.You'll find another crazy example of forced depth of field in the intro to Battlefield 4's Singapore mission, which lets you look around your dinghy, but only keeps the dinghy itself in focus. Even the visual noise filter works in that context. It is caused by dispersion: the refractive index of the lens elements varies with the wavelength of light.

Demo: Download.

For some reason it's under "video options" rather than "graphics options", and it was already off, and for some reason, leaving and restarting the game made it work properly again.

In Alien: Isolation, the depth of field effect that happens when you bring your scanner into view is used to intentionally create a risk/reward trade-off—though I did spend a lot of time looking at blurry corridors as a result.Isolation's chromatic aberration is even sort-of acceptable, as a continuation of the game's low-fi '70s sci-fi vibe, though Amanda Ripley should see a doctor about those bionic eyes.I called out The Evil Within for its blazing lanterns, but that lens flare is part of a package of deliberately obfuscatory visual devices—including that stringent letterboxing—which makes it a gritty and difficult place to be. Please deactivate your ad blocker in order to see our subscription offerA machinist lapped an AMD Ryzen 16-core CPU within a nanometer of its lifeDevelopers respond to complaints about Horizon Zero Dawn's PC port Check out this shot of The Evil Within and remember that he is standing next to a gas lamp, not a high powered searchlight. IMO the 2018 version's colors are better than the overall colder/more contrasted/gray-ish direction of the final version.As someone who has eye issues. If we get an option to reduce the intensity or remove it completely, that would be great.These effects bother me in every game, except for spiderman PS4 which used motion blur, camera shake, film grain and chromatic aberration beautifully.I really really like it tbh even if it is pretty aggressive.
Just becauase JJ Abrams did it, that doesn't make it cool.As much as I'd like to fire all of these effects into the sun (while being blinded by its horrifying bloomy lensflare), it would be wrong. A single-player, action orientated, Pixel-Art shooter. Chromatic Aberration is a visual effect that distorts the game image, the result of which is much like viewing a game or movie in 3D without the glasses. Now imagine that you're not just a camera, but a broken rubbish old camera!Say hello to chromatic aberration. Since the focal length of a lens depends on the refractive index, this variation in refractive index affects focusing.

Why in the world developers would add chromatic aberration effects to a game that can be played competitively online is beyond me. If we can turn it off, it's all good otherwise I hope we can tune it down at least...It can make sense since you have augmented eyes. Even in games where film grain is thematically justified—as with Left 4 Dead's attempt to reference grimy B-movie zombie flicks—turning it off makes everything look instantly better, and much easier on the eye.

When I want a cinematic experience I watch a movie or a TV series. Makes the game look even blurrier than it already does.I do not like it and will see if there is an option to turn it down or off.

Isolation's chromatic aberration is even sort-of acceptable, as a continuation of the game's low-fi '70s sci-fi vibe, though Amanda Ripley should see a doctor about those bionic eyes. To developers who do this: ta.Depth of field looks nice in a trailer, but in practice it audaciously tries to do your eyes' job for you. They are both bad qualities of older hardware.why anyone would WANT chromatic aberration effects is beyond meI play with dolls: http://i5.photobucket.com/albums/y153/BeefEaster/004_zpskcg7thdf.jpg

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