The guns feel amazing.I second Insurgency. Other games with realistic combat do this in other ways that doesn't feel like you lose control of your gun so easily. I hate the "RPG" aspects to it. What about you? Discussion. I feel left out :(, trying to decide whether it's worth it or not.Red Orchestra 2 (or Rising Storm, they're the same, buy Rising Storm) has guns that feel and act incredibly well.I'll start with the obvious : in these days, most soldiers were given a rifle. Serious Sam was immensely fun but not so much because of its gunplay.

Silky smooth controls, guns that feel like they pack a punch, and beefy sounds. Best on consoles would be Halo 2---maybe best overall, too. Moreover, Soldier of Fortune 2 (has anyone even played this game??? Their kickback feels a bit artificial.Far Cry series -- a lot of animations, but they feel slow and clunky.Bulletstorm -- I found myself having more fun kicking the enemies and whipping them around. Light?

I can see why FEAR is getting a lot of love, great game well the first one was.I love Halo and while I don't think the gunplay is bad it's more functional than impressive.Man no love for Black guys? They always have a nice amount of diversity and the enemy variety and AI made them very fun to shoot.I hate defining a "best" in such a subjective area. There, I got that out of the way and everyone's attention, its obviously not. There are no truly realistic shooting games, but ARMA gets closer than most.

Seriously get it. That nail gun was awesome though. The two picks that immediately come to mind are BF3 (and BF4 but I give the edge to 3) and Max Payne 3.Looking for something new to play with that same grit. Is The Katana As Good As You Think It Is? I don't necessarily mean in terms of great responsiveness but that does help too. Tripwire knows thier way around fun shooting mechanics :3I'd add Insurgency to the list, it's made by ex-Red Orchestra Mod people.Between this and RO2 you've got the most realistic gun handling in first person shooters.Also, SWAT 4 has some good recoil and use of tactical optionsI thought Wolfenstein (2009) had excellent gun play. Ghostbusters: The Video Game would be my pick, but it's no longer available on Steam.

The devs just added about 4 new shotguns Friday. I'm not sure if it as intended design or a programming fault. All of FEAR's shortcomings are made up for due to how ace the gunplay is. I get they were going for a sluggish feel, but there are plenty of ways to do that without input lag. The best apps, games, and entertainment for all of your new tech in 2019 The 11 best new sci-fi books to check out on your new Kindle The 10 best games for your new gaming PC I can't say much about that unfortunately, it's not quite BF3 level of variables but it's not so far (there's bullet drop for instance, despite the maps being much smaller).Feeling is also important.. It had really solid gunplay and the sound effects of the guns felt like real guns and it's a very underrated game when I played it on Xbox back in 2006.Fear was great. After almost 10 years, it has yet to be topped in that aspect. ReddIt. Gunplay wasn't much of a focus here. Doom and Wolfenstein reboots, Battlefield/Arma. Guns feel powerful due to their impact and sound effects.

Id lean towards Unreal and games like serious sam. For realism, I'd recommend ARMA III.

I say Borderlands, though they are not real life guns. Destiny 2's praise-worthy gunplay can best be described as fluid. Gunplay wasn't much of a focus here.Shadow Warrior 2014 --- The guns took too long to become satisfyingly powerful enough; the game's more focused on swordplay (which is satisfying in its own right) but the gun battles just felt like I was manually chipping away at health bars than actually SHOOTING something.Painkiller/Quake3/Serious Sam 2 --- Too arcadey. It's what made me save up for an indexI think TWD, Half-Life Alyx, and Boneworks are the three great fps games. Each gun has an alt-fire mode, and they just feel so... real. ), as well as Quake 1 and 2, and...surprisingly RAGE.I'm sure I could think of more but that's just off the top of my head.Am I the only one who is not a fan of Halo's gunplay?Am I the only one who is not a fan of Halo's gunplay?Halo has fantastic gunplay tho; It somewhat makes up for the lackluster level design.FEAR, I second this notion. Battlefield 4 has great gunplay as well and so did Battlefield Bad Company 2.

But don't worry : the Japanese can answer with glorious nippon katana folded a thousand times. The way you see each round impacting on an enemies body in slow motion is insane.In terms of deep, complex shooting mechanics area 3 is also pretty great.


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