The end lag can be skipped if used during a short hop. This suggests that the risk-reward of interactions in the matchup is against Falco, and many now consider Marth to be a soft counter to him. Waveshining is also a popular mixup when pillaring an opponent's shield. It is significantly different from that of Fox's: the Blaster has a slower firing rate and longer end lag, (though it fires faster in the air, but not as fast as Fox's), and each beam stuns the opponent in addition to doing damage.
Just remember that when you daired him high (when he got 34% or so), he escaped hitstun.

Fire Bird doesn't burn opponents during the charge-up animation in Melee, unlike in Brawl.

It works on nearly every character except other space animals (although with Like Fox, Falco can down throw an opponent at the very edge of a stage which can't normally be passed through, and the lasers from the throw send the opponent down extremely quickly. Fox can me comboed from some 0-45% just by dair -> waveshine -> dair -> waveshine -> dair/uair (depending on what you think best) etc. Additionally, despite his high jumps and ability to Falco's high falling speed also makes him a target for chain throws, especially from characters such as Marth and Peach, though it also gives him the 3rd highest vertical endurance among Overall, Falco can be considered to be a slower, but stronger and more combo-heavy version of Fox; while his overall speed is only average among the other characters in the game, his attack speed remains very fast and he can easily land very damaging combos in a short amount of time, sometimes even leading to death for the other player if they cannot DI correctly. To maximize the usefulness of Fire Bird, one should try to position Falco exactly under the ledge and use it completely vertical, because then it can sweetspot easier. Many of Falco's approach options also make for great combo starters as well. In order to do a SHL/B, one must short-hop, fast-fall, and shoot a laser. “Wombo Combo” is a memorable quote derived from a viral video showcasing a Super Smash Bros. Melee match in which a man can be heard loudly celebrating the execution of a winning combo. Falco currently ranks 2nd in the Melee tier list, making him the highest ranked unlockable character, clone character, and newcomer. They won't know which direction you're headed until you've already fired, so you can catch them off guard. This is because the lasers Falco shoots during his up throw animation have hitstun; and therefore, they can be Falco's properties, however, also compose his weaknesses. Alternatively, players can take part in 300 VS. matches to unlock him. Super Smash Bros. Melee Falco and how to combo him. However, other aerials may be used, depending on preference. This is his recovery jump and it takes a small moment to charge up before firing. Heavier characters/Fast fallers are usually easier to get lengthy combos and sometimes end with knee. Images compiled and edited by Seikend. Cosmetically, Falco's design combines his appearance from Falco, using two Blasters to destroy the Dark CannonEjecting from his Arwing, Falco shows up in the nick of time to save He makes his next appearance in the battle against Take your favorite fandoms with you and never miss a beat. As with Fox, Falco is light (the 6th lightest character in the game), and is therefore able to be KO'd through the sidelines without difficulty, despite Falco being difficult to KO through the ceiling because of said falling speed. The premise is simple enough, but the gameplay and graphics take fighting games to a whole new level. Shine Aerial combo (very hard to do): With either fox or falco, if you shine an opponent in the air, quickly double jump and perform an aerial move. Players can unlock Falco by completing 100-Man Melee with any character within any time limit. This can somewhat substitute Falco's average speed dash, as it is a very fast and effective way to move around due to his fast jump and fall. Despite this, Falco mains have been struggling to defeat Marth players of similar level in recent times, as he is punished far harder for making a mistake and can easily be gimped at low percentages by Marth.

Falco is a character appearing in Super Smash Bros. Brawl. His most viable option is his down throw, which can easily chaingrab, and follow up with numerous options, such as his powerful down aerial if used off stage. All gifs are at 1/3 of the actual game speed.

At the top level, though, both characters can usually heavily damage (if not KO) the other as soon as they force an opening; because of this, opinions on the Fox-Falco matchup are still split. Because this is SUPER SMASH BROTHERS MELEE, and that's what they're supposed to do!
Regardless of these flaws, Falco's strengths greatly overwhelm his weaknesses and he has amazing matchups, lacking any negative ones (making him and Fox in Players can unlock Falco by completing 100-Man Melee with any character within any time limit. Falco (ファルコ, Falco) is a hidden character in Super Smash Bros. Melee. These flaws make him extremely vulnerable to chaingrabs and combos, while his low weight makes him among the easiest to KO horizontally. Pillaring can be shield grabbed or broken out of by It is often easier to use the X button|X/Y buttons instead of the Control Stick because it is considered harder to wavedash with only the control-stick.

In Melee, Falco's Reflector is identical to Fox's, although it sends opponents upwards when used as an attack; because of this, Falco cannot waveshine combo, unlike Fox. Players must also rely on Falco's powerful Blaster for zoning and his down throw for setups to ensure that the opponent is sufficiently damaged enough to be effectively KO'd by Falco's KO options, which should be used scarcely and with caution. It gives Falco the added horizontal distance such that he can jump up and catch up with his opponent. Y.Link, Zelda, Mew2, Yoshi, G&W, Ness, Bowser, Kirby, Pichu

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